|
Product News
Febuary 14, 2009
All new options dialog, better lay-out, bugfixes, speed improvements and more!
Febuary 14, 2009 This new application can take care of modifying, viewing, updating and removing Windows boot entries. |
Anomalistic Technologies - Software Development Core
Anomalistic Technologies is a non-proprietary company that creates and releases
free software and writes tutorials. The company actually evolved from the old
DevNucleus site (which was removed and transformed into this site).Most people visit this site because of our tutorials, there are tutorials on various subjects available. The biggest series available is the series that focusses on OpenGL with SDL development. We also have some tutorials about how to start out with OS Development (they are stored in the archive, at the moment) and some other subjects. The Archives
The archives are a place where some tutorials are stored for various reasons;
they can be outdated, unfinished, on hold, discontinued, ... Usually, when a
tutorial is stored here, they will not be recontinued (also for various reasons).
Usually a news post will indicate tutorials moved to the archives.Tutorial series that are in production (and thus unfinished) are also placed in the archives, they are moved to the main page as soon as they're done. That also means that series that are in the archives and unfinished can be removed at any time. Here Is The News...
Below the finger link you will find a list of news items. Occasionally we post
about what happened to the site or what new tutorials have been uploaded.
Tutorials
21 November 2009 - Library Update
I've (finally) managed to port all of the OpenGL tutorials to use SDL 1.2.14
and SDL_image 1.2.10. These are (at this time) the most recent versions. I had
tried to port them before, but SDL_image 1.2.9 suffered from an issue where you
could not load more than one image. You should also note that I have only updated
the libraries and recompiled the executables, the code did not change. I am aware
that starting from SDL_image 1.2.9 there is a new IMG_Init and IMG_Quit combination,
but I'm not using this in the tutorials since it's not really necessary. When
making bigger SDL applications that use a lot of image loading, you might want
to use them instead (it stops SDL_image from loading and unloading DLL's all the
time).
5 November 2009 - Small Updates
Some small parts of the website were updated today. I removed the post relating DevNucleus
as the site has been in existence for approximately 8 months now, I thought we could remove
that now.Second, I've added 'the archives' to the website, you can go to them from the Tutorials page. If you want to know what it's all about, you can read it above this update. 13 November 2009 - Internet Explorer = Fail
All I can say about Internet Explorer and M$ today is FAIL. When the site was just finished, it
was up for a while before I noticed that the font was completely messed up in Internet Explorer
(6 and 7). I decided to drop support for Internet Explorer 6 (because it has no support for
transparency whatsoever and a lot of bigger sites are doing it). The IE7 problem was something
related to me not capitalizing the first letter of the font family name (ridiculous, but true).
But you're not going to believe what happened next; after fixing my problem, I noticed today (I have IE8 in the meantime) that the font is messed up again. After fixing a CSS problem that didn't seem to be the cause, I did some research and APPARENTLY, IE8 thinks it would be nice to render my website in compatibility mode by default, rendering it as if it were displayed in some obscure old version of IE. According to this MSDN article, you have to include a metatag in your website in order to tell the newer IE's what mode to use. I set it to "IE=edge" so the newer Internet Explorer's will try to use the highest mode available (which SHOULD be the newest). So I hope everyone using Internet Explorer that were seeing strange things are freed of them now. I tested it here (it works), but if for some apparent reason it doesn't, feel free to contact me. Creature 11 November 2009 - Busy
I (Creature again) wanted to let you know that the OSDev ISR tutorial is taking some time (as you
probably noticed). I'm about at the point where the source code is finished and I need to write the
article. Just wanted to tell you this to keep you informed on what progress I'm making.I'm also going to split the IRQ tutorial from the ISR tutorial as it's gonna be a pretty big and (probably) difficult tutorial. It's also not going to give you much to look at (interrupts are... interrupts after all), but it's certainly a prerequisite for what is to come (IRQs from the hardware so we can handle timer interrupts, keyboard interrupts, etc...). |