This new application can take care of modifying, viewing, updating and removing Windows boot entries.
Febuary 14, 2009All new options dialog, better lay-out, bugfixes, speed improvements and more!
January 17, 2010Exceeded by competition and no support for newer operating systems (Windows Vista Windows 7).
Anomalistic Technologies is a non-proprietary company that creates and releases free software and writes tutorials. The company actually evolved from the old DevNucleus site (which was removed and transformed into this site). We started somewhere around September 2008 (we honestly forgot).
Most people visit this site because of our tutorials, there are tutorials on various subjects available. The biggest series available is the series that focusses on OpenGL with SDL development. We also have some tutorials about how to start out with OS Development (they are stored in the archive, at the moment) and some other subjects.
The archives are a place where some tutorials are stored for various reasons; they can be outdated, unfinished, on hold, discontinued, ... Usually, when a tutorial is stored here, they will not be recontinued (also for various reasons). Usually a news post will indicate tutorials moved to the archives.
Tutorial series that are in production (and thus unfinished) are also placed in the archives, they are moved to the main page as soon as they're done. That also means that series that are in the archives and unfinished can be removed at any time.
One last thing that you should note that might cause some conufusion is that when in a series there is an appendix (possibly placed as unfinished) after the normal tutorials, it doesn't necessarily mean that the series is "done". In our opinion, you can't really have an entirely "complete" series. This means that new tutorials , articles or appendices can be added to any series at any time.
Below the finger link you will find a list of news items. Occasionally we post about what happened to the site or what new tutorials have been uploaded.
TutorialsI did some more fixes and internal changes here and there. I also changed the logo to be smaller. I am aware that the huge logo was causing a loading problem on some slower connections, so I decided to shrink it a bit. I also tried making some other intensive images a bit... less intensive (by decreasing their sizes).
A visitor informed me that the contents of the site seemed somewhat 'floating'; there aren't enough clear subdivisions and lines that clearly separate everything. To somewhat lessen this feeling, I underlined the captions.
Last but not least, I finally (finally!) managed to fix the bug in Internet Explorer where the navigation buttons weren't fully animated. I had temporarily solved the problem by not doing any smooth animations. It turned out that IE didn't pass objects along the way other browsers do (the object got destroyed before actually getting to another function), but I managed to create a work-around.
Today I've completed a major update of the website. I've been working on it for some time now. I've been trying to divide my spare time between the different projects I'm working on, and luckily I was able to spend some extra time on the website. Here's a small (incomplete) list of what changed:
That's it for now, but I hope to do some more updates in the future. Of course, 'major update' means there probably will be bugs, so any problems or bugs you encounter, feel free to send me a note or e-mail.
I've added a new pitfall to the Visual C++ Pitfalls tutorial. This time, the pitfall is about multithreading and Visual C++ (and how it doesn't really take advantage of this and even how you might enable it and speed up your builds!). I was very happy to find out about this pitfall because it resulted in builds being completed much faster so I could test stuff more easily.
More updates and fixes have been performed to the website. Some tutorials were using the ampersand in an incorrect way. Some other bugs were also fixed. I've also changed the way code examples are placed in tutorials. It should now have a border around it instead of two ugly lines to split them (I'm not sure in what browers support the code though, so it might still be buggy). I also noticed that I haven't been very consistent in making a lot of the tutorials regarding spacing between code examples. All of that should be fixed now. Feel free to report any bugs you might find, though.
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